AIRSOFT
Goals Thursday A portion of airsoft involve one or more goals, common or not the opposing teams. Here are some ideas of goals to be used to create scenarios of your party. Deathmatch The goal is to eliminate all opponents (s) the team (s) opponent (s). Carnage or individual Deathmatch It should also eliminate all opponents except follows: every man for himself, alone against all! Variation: in pairs rather than solo. VIP The aim is to kill (s) leader (s) / general / man status (designated in the early part) of the opposing team. Flag (flag) The two camps compete to capture the flag Central (plans secret, a bomb, uranium, a missile, regardless of the scenario ...) and bring in its area of the camp. Double Flag A station flag will be mounted for each team. The flag opponent must be "uprooted" and then "hung" at the point of departure own. Escort A convoy to arrive in a place. His team is organizing a responsible escort to protect him. The opposing team wins or if the convoy was destroyed, or if the convoy is not received in time. Hostage Fetching hostage in the enemy camp and bring in the safe in his camp. The hostage can be a dummy, full of other "rules" may vary this goal. The plans or "hidden flag" It is a variant of double flag the location where the flag is unknown. Each team built visually a number of HQ and a survivor (respawn zone) spaced. Team up a secret plan in one of the HQ. The goal is to bring in his camp plans for the opposing team. The war oil Each team has a number of "bottle" to oil. The aim is to bring more oil (water) in reserve camp. The return of the living dead Two players are living dead. A living death is injured by a bullet that 10 seconds. The other players become living dead when they are affected or when they leave the area Thursday The great escape A maximum of people from Team 1 at Point A to join point B. The other team stops between point A and B. Demining The aim is to defuse a number of mines (in the brief by a minesweeper) before the time of explosion. Land The aim is to control territories. Each "territory" is equipped with a signal that can be placed on 3 positions (neutral, Team 1, Team 2). The aim is to control those territories. To enhance the goal, controlled a territory may be an area of survival (see "variations of the game"). Door Some doors may be blocked (real or virtual). An explosive must be set up to blow the door and use the passage. Vital point A vital point is an object or a civilian to be protected / destroyed. A vital point can be achieved for example by a paper target, an inflatable balloon (which he must explode), ... The digital war A secret software must be recovered to disk and back to HQ (material: an old laptop). The pilot An unusual goal: the hidden driver at point X must flee his enemies while his crew must find and return except in an unknown location by the pilot. OBJECTIVES OF LIFE Key Area In a classic game, the key is any part of the body except the feet. However, players can choose as area affects only the trunk of the body, or reject the buttons on the head. Treat the injured According to the party, we will choose one of three variations: - Absolute death when one is affected, it is removed from the party - Doctor (recognized by a red cross on the back): When one is affected by the team doctor, we find life - Back to base when it is touched, it remains lying 30 seconds then returned to its base Limited lives In the area of survival (respawn), you put a pot of chips. Each injured (death) returns a token attempt to join the party. If there is more than token the party is over. My survival (respawn) SPECIAL In some parts, postal and survival zones allow players eliminated d  e back in the game, as if he had been "treated". A post of survival SPECIAL area is a survivor may take another team by placing the flag on his team bearer. Teams can therefore be mutually steal the posts of survival and accelerate the speed of attack by appropriating positions advanced survival. Heavy equipment To enliven the party, an escort of injured or ammunition can be simulated with the transport of a large trunk big! Convoy The convoy is a truck of the army represented by a bicycle, a cart, a wheelbarrow and can not be driven by a chauffeur. The convoy could not leave the road and the road speed limit is set at the beginning of the game. Bridge The rope bridge is a "monkey bridge" to be built by engineers. Players can not cross the river by the bridge. The opposing team can untie the knots of the rope (to blow the bridge) THE ROLES OF A DIFFERENT PLAYER To mark the spirit role play of airsoft, players can enjoy the characters embody skills and rules. The following are examples! Free for you to adapt. Here are some examples of role players: The doctor It is recognized by a red cross on the back. When a player is affected by the team doctor, he found life. To do this, the doctor performs a "bandage" which is often to establish a cuff around the arm. The nurse He is a doctor with limited rights (only near the camp for example). The engineer The team can have an engineer. The latter does not have the same reply that the other players and can build a survival anywhere (as long as he is alive). The post of survival must fulfill final (example: a triangle of at least 1 meter on the side brelé trees). The engineer can come adverse destroy the camp. The engineer wearing a white helmet, a helmet or open, or the engineer symbol on the back. The spy A spy is designated by each team a shot envelope. The spy is in a team but combined with the other. All strategies are possible. Suspicion and paranoia guarantee ... It is also listening to radio conversations and scramble some channels (by blowing on the microphone talkie, for example, or using a jamming, which should be fairly easily conceivable). The sniper Own a replica long-range (> 1 joule). In some parts, we like that snipers have a duration of death than other soldiers (example: 2 minutes rather than 30 sec). The field op Own a replica automatic or semi-automatic (machine gun, Kalashnikov, ...). The commando Has grenades. The terrorist Each team designates a terrorist (distinguishing necessary). A terrorist living has the power to convert a "wounded" (lying down or standing whatever) to its cause by touching. In this case, the injured found life and change sides. The terrorist wearing a balaclava. He is injured just 30 seconds (no need for post of survival for him). The deminer It is the only soldier (with a special marker) that can defuse a bomb (in the "marking"). The driver It is the only soldier who can lead a convoy (see variations of the game). He is wearing a blue cap (if possible mechanical). The guard The soldier can not deviate by more than 10 meters (for example) from his guard post. As against, he finds life after one minute. This character is used for scenarios such convoy or escort.
The airsofteurs do not play at war! Indeed, the war is far from a game at the base ... Even though most are held airsofteurs military (very useful to stay invisible to other players) or police intervention and equipment that are replicas of real weapons, we do not absolutely pro-military. We play a game where players hit by a ball are eliminated. We do not deny the close relationship between certain players and held the military universe ... Some players are passionate! Airsofteur.com also trying to promote the scenarios fantastic, imaginary remote theme of war and held humorous rather than the camouflage of military simulation.Contrairement games by computer, airsoft is a hobby practiced to take the air campaign, meet friends, have fun in a game based on fair play and good humor.
FAQ Is this dangerous? The airsoft is no more dangerous than other activity, simply follow the safety instructions (adapted goggles and face mask if possible or protects tooth). What is the power replicas? The maximum allowable energy projectiles a replica Airsoft is 2 Joules, but a replica base develops 1 joule, only replicas of sniper approaching the limit but must not exceed if not becoming a replica handgun 7th category . By way of comparison, in paintball, which is a similar style of play, the paint balls are projected with an energy between 10 and 13 Joules. While the diameter and hardness are not comparable, but the power output is significantly higher or declaration of paintball launchers in the 7th category. Minors can they do? The airsoft remains a activitée reserved for adults, specifically the use of a replica power greater than 0.08 Joules is not possible, parental permission may also do not substitute the law. Access to playgrounds must also be denied to minors, their presence in a regulated activity may be risky for the players in case of major accidents (Article 1382 and following of the Civil Code). However there are inferior to rejoinders 0.08 Joules that are accessible to minors, of course it is impossible to play with airsofteurs since the law is clear on this point. Distance commitment The commitment at close range is often prohibited in airsoft. It should be kept more than 7 meters (following the rules used) between the replica and the player referred. The airsofteurs in possession of a replica improved must be responsible for their use and provide a safe distance of 20 to 30 meters according to Powers. In all cases, the impact of a ball does not leave bruises on the skin. Otherwise we must call into question either the distances of commitment or energy developed by the aftershocks following the nature of the terrain. That said there are teams that do not impose a minimum distance of commitment, a charge everyone to have him on the protections necessary (leggings, reinforced gloves, helmets, jackets thick). Does this hurt? The goal is not to hurt, let alone hurt. The energy of a ball is comparable to bounce a tennis ball dropped one meter high. The impact is felt like a pinch. The eye protection is imperative, however, wearing a full face mask is recommended: indeed, it is not uncommon to see broken teeth if they are not protected (and if the distances are undertaking not met). Is this legal? All weapons have a fake power less than 2 Joules and do not require any permit, they are classified as toys.
The Airsoft in Brief This leisure may be considered an RPG with Nature. The only requirements for participation are to be major and be equipped with adequate protections OCCULAIRE. Minors have their place, but with Launchers not exceeding 0.07 joules. Adults, they can use replicas reaching the 2 joules ... Beyond that, the pitcher should be declared prefecture and it is more of airsoft. The vehicles used are replicas of real weapons or from movies, video games, etc ... They operate gas, compressed air (to reset the force of arms), or through a motor-cycle-spring-piston-cylinder (which is the gearbox, the heart of the reply). There are replicas of machine pistol that can benefit gusts up to 10 bullets per second. The projectiles are hard plastic balls and full of 6mm in diameter. There are also 8mm. They can be of different colors and different weights (the reference being 0.20 g). Some are biodegradable, environmentally friendly, other fluorescent ... The parties are held with scenarios in advance. They may be more or less pushed: ranging from "Team Deathmatch" where we must eliminate the opposing team, theme parties featuring clothing and the specific roleplay may hold a large share.
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